Ai goal assault

This entity specifies which NPCs are to carry out an, and triggers it when any conditions given are met. Must be active to be able to be triggered.

Upon activation, the entity will round up all its NPCs (specified in a keyvalue), and instruct them to select their (s) and move to it/them. Upon arrival at the rally point(s), the NPCs then begin waiting for an Assault Cue, unless instructed to assault immediately. One goal entity can handle multiple rally points.

Upon the cue, it will then instruct all actors to begin moving on from their current rally point to the specified by the rally point.