Ai goal lead weapon/bugbait fix

has only been used once in Source's history: for the part in Sandtraps of Half-Life 2 where the vortigaunt tells you to pick up the bugbait. Perhaps during the playtesting phase of the chapter, one of the testers was really dumb, and didn't understand the order. For whatever reason, the entity has a hardcoded timer to automatically give the player a if they take more than a few minutes to pick up the weapon. This can be a problem for gameplay, or just look silly.

For games that don't have  available, this isn't a problem. This is only a problem for the Half-Life 2 games and Portal 1.

Map fix

 * 1) Create a and set Filter Classname   to.
 * 2) Create a that covers every area accessible to the player. Set Filter Name   to the targetname of the  . Give it this output:

This will delete the entity before it can be picked up.

Code fix
Find this line in ai_behavior_lead.cpp. For Source 2013, it's line 546. Delete it and the line directly below. This will prevent it from spawning the bugbait entirely.